
I am having a hard time simply trying to get the game to work right. The best reason for me to play this game is for gazing at the atmosphere. I like seeing the oil fires on the horizon, the overcast skies over eastern Europe, the haze on the horizon, and the night battles. There is no dust or dirt kicked up at all. There are almost no quiet kills, and T-72's simply vaporize the same way every time they are killed. The actual vehicle models look nice, but they aren't animated as well in most areas as SB, although they do have moving caterpillars. When rockets are coming toward the player, they look rather cartoonish. In contrast, the thermal view in M1TP2 is just plain flat and ugly. The missing raster lines in the display look very authentic in particular. The thermal sights in SB are much better graphically.

It's also hard to know who gets killed in the tank.

It feels like wearing a suit of armor when some kid is throwing paper airplanes at the player. As a further comparison to SB, there is almost no feedback when your tank is hit. Air units simply offer themselves as a sacrifice at the engagement ranges of every ground unit in the vicinity and circle lazily as if taking their girlfriends out for a pleasant ride.įurthermore, I was amazed at how invulnerable the M1 is to the weapons on these aircraft. However, it didn't take me long to figure out that the M1 is a very effective mobile armored air defense weapon as well. When I first saw two Su-25's and a Hind 24 circling about me, I nearly soiled myself. Enemy and friendly air resources get routinely shot out of the sky. Steel Beasts often gets hammered for lack of air units, but in this game, they serve no real purpose other than target shooting. To retreat to a better firing position means to expose your rear armor to the enemy, who doesn't really do anything too aggressive anyway, except sit there and engage at long range.
#STEEL BEASTS GOLD NO CD CRACK MANUAL#
And the defense-in-depth, contrary to all the banter in the manual about strategy, is pointless. And that's all there is to it, since the very short arty splash times means to stay in one place and defend is suicidal. Eventually we stumble onto a reinforced motorized rifle battalion, which we annihilate. On defense missions, I simply pull back my supporting elements and hide them somewhere throughout the battle and send my tank platoon straight up the map.

Here is my take:Īll missions just boil down to attack or defend, which in practice really means there is just one, and that is attack.
